Aboard the Titanic


oceanicsteam:

29 years ago, at just a bit past midnight on September 1st, 1985 on what otherwise would have been one of the last days of the expedition, the shift watching the video feed coming back from the remote controlled deep sea vehicle Argo began to notice what looked like debris beginning to appear, then boom. The unmistakable image of one of the Titanic’s triple furnace boilers appeared. After 73 lonely years over two miles below the ocean’s surface, the Titanic had once again had contact with people. A joint American-French team led by Dr. Robert Ballard had finally done what several before them had failed at, they found the legendary ship, and found ship that in the bow section at least was sitting relatively intact and up right. One thing that may have made the wreck so hard to discover is that when Ballard’s team did finally come across it, they found it to be around a dozen miles off of the distress position the Titanic’s crew was giving off that fateful night.


Via Oceanic Steam Navigation Spot

meggiegem said: omg image you traveled back in time and realized that you are in the year 1912 on the TITANIC! And you can still see the docking area with people waving. You are a mile out and the captain will not stop the ship!

rmscatfish:

-I’m assuming this time travel situation has given me a first class ticket-

As much as I would want to save Titanic and her passengers, it would alter history drastically. Besides, how could I make sure she didn’t sink if I caused her to not sink and didn’t know she was going to sink in the first place? I’d stay and not warn anyone. Who would believe me anyways?

The thought of meeting Thomas Andrews… I’m not sure how I would react. I can easily imagine myself talking to him for hours on end about every little detail of the ship. #1 wish right there.

Now to the sinking… Honestly, I have to admit I just wouldn’t be able to get into a lifeboat. Besides, my being in said lifeboat could cause someone else from getting in. Actual passengers/crew who are of more historical significance than myself should go in before me. Even if Thomas Andrews himself told me to save myself I just couldn’t. I wouldn’t want to be responsible for someone else not surviving. Needless to say, I would just assist with the effort to throw deck chairs over the sides/ lead people in the right direction until the end. By 2:20 AM I’d probably not be on the boat deck, but inside of the ship especially since I know how it’s like to climb up a 45 degree angle slant. Once again, let the passengers/crew get to the stern.

Essentially, my survival chances would be zero.

You wouldn’t have to be stuck on Titanic. Remember, it made two stops - in France and Ireland - to pick up and drop off passengers, and some people got off there. You could have been one of them. Titanic also stopped for about a half hour right after leaving the dock because she nearly hit the SS New York. So no, you wouldn’t be trapped on board as long as you don’t miss the last two stops. Or you can just jump into the water while still near land. You also wouldn’t be able to see the people waving on the dock (there weren’t that many anyway, it was a tiny crowd) from a mile out, because by that point Titanic had turned out of the dock and around the corner of the dock, and she would have been stopped by the near-collision with the SS New York before even making it a full mile.

Via A Good Ship, Strong and True

bouncingdodecahedrons:

Pay no mind to that starship, it’s just a cloud, not a starship.

(Both the Titanic and Enterprise D models are works in progress.)


Via Ships & Dodecahedrons


titanic-honor-and-glory:

Oh my, what is this? Why, it’s another light fixture from Titanic’s First Class Dining Saloon, of course!

You’ve probably guessed it before, but we’re working on the Dining Saloon in First Class (some people guessed the Reception Room, as some of the lights were the same as in the Saloon). This light is a little different than the other with it’s distorted shape and slightly different glass patterns. The previous lamp posted had five light bulbs inside while this one has only one. Both of these light designs were used in the Dining Saloon, with this light being used exclusively in the side alcoves.

Again, this is our high polygon version of the light. In our production pipeline, some details are modeled in high detail, surpassing what the game engine is capable of running, to allow us to visualize how they might look in reality and extract more detail for normal maps and ambient occlusion for our low polygon models, which will be used in the Unreal Engine, so they will still be high quality.

Visit Titanic: Honor and Glory on our Official Website, or TumblrFacebookYoutube, and Twitter for more about the project.



titanic-honor-and-glory:

We know we’ve been pretty quiet lately, but never fear, we’re still here! Here we have a rendering of a light fixture from an area of our Titanic recreation we have NEVER shown before in the course of the project, a room we’ve been hard at work on as of late. Can you guess where it is?

For complicated and intricately detailed fixtures and carvings on the ship, we like to model them in full detail with an extremely high polygon count (too high for any game engine, sadly), and then render our textures and maps for the low-poly game-compatible models from them. We find it allows for further authenticity and higher detail in otherwise low-detail models. In the image above of our high-poly model work, you can see all moldings and patterns are fully modeled instead of purely textured, and even the ceiling behind it is entirely 3D. This allows us to analyze how light interacts with these items, and how to simulate this within Unreal Engine wherever possible.

Our modelers Matt and Kyle have been doing a great deal of research and work in creating this new part of the ship for our project, and we’ve even unlocked a mystery or two in the process that may surprise some.

Visit Titanic: Honor and Glory on our Official Website, or TumblrFacebookYoutube, and Twitter for more about the project.



titanic-honor-and-glory:

A rendering of a First Class Cabin on A-Deck aboard Titanic.

These cabins were small but comfortable by 1912 standards, although still not quite as comfortable as the larger and more opulent first class staterooms amidships on B and C-Decks.

These staterooms had ceiling-mounted electric fans, a must-have in a time before widespread air-conditioning (the table fan is just for show and won’t be in the game except for in four suites), so special thanks to Jeff Whitfield and Matt Clark from the Antique Fan Collectors Association for helping us get the fans right!

Visit Titanic: Honor and Glory on our Official Website, or TumblrFacebookYoutube, and Twitter for more about the project.



titanic-honor-and-glory:

A selection of screenshots from some tests we did of our interior models of Titanic in Unreal Engine 4. You can find these and more screenshots and other images on our website by clicking here.

The areas featured here are:

  • The Forward Grand Staircase
  • The A La Carte Restaurant
  • First Class Stateroom B-59
  • First Class Stateroom B-58
  • The Plunge Bath
  • The Working Crew Corridor or “Scotland Road”
  • A Stewards’ Lavatory

Lighting conditions are based on figures for the brightness of bulbs on the real Titanic. They were much dimmer back then, and had a far warmer appearance, sometimes to the point of being rather gloomy.

As these were basic tests, material properties, lighting, and shadows are not representative of final work and may look very different in the final game.

Visit Titanic: Honor and Glory on our Official Website, or TumblrFacebookYoutube, and Twitter for more about the project.


Via Titanic: Honor and Glory - A Video Game


titanic-honor-and-glory:

A rendering of the C-Deck Landing of the forward Grand staircase, with the First Class Enquiry Office visible in the background.

This view is similar to that of a 1933 photo of Olympic’s C-Deck Grand Staircase, which you can see by clicking here.

Visit Titanic: Honor and Glory on TumblrFacebookYoutubeTwitter, and CryDev for more about the project.



titanic-honor-and-glory:

A render of Titanic’s Forward Second Class Staircase and Entrance on E Deck. This is one of the models that has undergone some major updates in quality and accuracy.

Visit Titanic: Honor and Glory on TumblrFacebookYoutubeTwitter, and CryDev for more about the project.



titanic-honor-and-glory:

A render of Titanic’s First Class a la carte Restaurant.

The Restaurant is one of the latest areas to be heavily updated in our process of updating old models for detail and accuracy, and completing new models for the interior. The model still requires a few minor tweaks, and it’ll look different in the game engine, but this gives an idea of how it’ll look.

Visit Titanic: Honor and Glory on TumblrFacebookYoutubeTwitter, and CryDev for more about the project.



titanic-honor-and-glory:

A render of Titanic’s First Class Swimming Bath.

Titanic had an entire bathing complex near the F-Deck landing of the Grand Staircase. It had electric baths, shower facilities, a steam room, a beautifully-appointed Turkish Bath cooling room, and shown here, a heated swimming pool. Apart from her nearly identical sister ship Olympic, Titanic had the first heated swimming pool on the ocean.

Visit Titanic: Honor and Glory on TumblrFacebookYoutubeTwitter, and CryDev for more about the project.



titanic-honor-and-glory:

An isolated view of Titanic’s forward Grand Staircase extending from the Boat Deck to E-Deck.

Modeled & rendered by Matthew DeWinkeleer

Visit Titanic: Honor and Glory on TumblrFacebook, and Youtube for more.


Via Titanic: Honor and Glory - A Video Game


titanic-honor-and-glory:

Renders of various Second Class areas on the Titanic:

  • The Second Class Dining Saloon
  • The Aft Second Class Staircase
  • The Second Class Smoke Room
  • The Forward Second Class Staircase
  • The Second Class Library
  • A Second Class Cabin

Modeled & rendered by Matthew DeWinkeleer

Visit Titanic: Honor and Glory on TumblrFacebook, and Youtube for more.


Via Titanic: Honor and Glory - A Video Game


titanic-honor-and-glory:

Renders of various third class areas on the Titanic:

  • Third Class Dining Saloon on F-Deck
  • Third Class Smoke Room on C-Deck
  • Third Class Open Space on C-Deck
  • Third Class companionway and corridor on F-Deck

Modeled & rendered by Matthew DeWinkeleer

Visit Titanic: Honor and Glory on TumblrFacebook, and Youtube for more.


Via Titanic: Honor and Glory - A Video Game


titanic-honor-and-glory:

Renders of Titanic’s First Class Stateroom B-53, decorated in the Italian Renaissance Style. (Note: There are texture glitches in a few renders.)

Modeled & rendered by Matthew DeWinkeleer
Various textures by Kyle Hudak & Nicolas Murgia

Visit Titanic: Honor and Glory on TumblrFacebook, and Youtube for more.


Via Titanic: Honor and Glory - A Video Game

132
To Tumblr, Love PixelUnion